This is a similar game to Clubbed, but I wanted to introduce the 'one per day' feature that made Wordle so popular. It also includes guess distribution statistics that uses local storage to monitor the user's scores.
Figuring out the 'one per day' function was a challenge. My solution in the end was to use the Date.UTC feature. The player selected in the array has the same number as the day of the month, meaning that I would need several data sources with a maximum of 32 players. While this isn’t ideal, this method was by far the cleanest and most efficient way to introduce this gameplay mechanic.
The use of UTC date also allowed me to create the countdown clock to when the next player will become available. While still not finished completely, building Journeyman provided a good opportunity to improve upon the code I used for Clubbed